I'm always willing to learn new languages and broaden my knowledge. I believe that hands-on experience is one of the best ways to learn, so if you want to collaborate on a project, don't hesitate to fill in the form below.
The Dutch website Apenzijncool (monkeys are cool) is the first website I ever created. I
built the first version with a website builder when I was around ten. About two years later I moved on to
a version that was built purely with HTML and CSS, without the help of any website builder. I later added
some PHP. The website contained information about monkeys, but it was mostly an excuse to work with and
learn HTML and CSS.
Besides the main website, Apenzijncool also had a few sub websites. For example, there was a blog where a few other people and I posted stories we wrote (about monkeys, of course). It also had a forum and a chatbox, but those weren't as successful as I had hoped them to be.
A restored version can be found here. Unfortunately, it is quite unstable. A lot of links do not work anymore.
Bloxt is a simple game made in the Unity engine. The player controls a blue block. The goal
is to move towards the green block. On your way you'll encounter red blocks and other obstacles. If you
touch them, you'll have to start again from the beginning.
This game isn't anything special, but it is the first real thing I've built with Unity. I never really finished it, but it was a fun way to practice game development and programming in general.
Invisible Scorebaord is a simple Android application made to track a score, without being
able to see your score. You can only see the buttons, until the target score is hit. It was made in the
Project partner: Jimmy Meekel
Hoppa is a mobile game made in the Unity engine. The player controls a character and has to jump over various obstacles. The goal is to get the highest score possible. Hoppa was made to research the effects of different forms of advertising on the mobile videogame market. There was a version with very little ads, one with more and a version with an in game currency system, the form of advertising most games for the mobile market currently use. We gave different users different versions and messured data like avarage playtime and amount of advertisments watched.
Jimmy Meekel, my project partner, handled most of the research aspects while I created the game and implemented the different forms of advertising for the different versions.
Project partner: Giuseppe Deininger
The game can be played here. The GitHub repository can be found here.
Project partner: Laura Pircalaboiu
The Heartf❤️ck website can be found here, the GitHub repository here.