Ricardo Vogel

Computer Science and Engineering student



I'm Ricardo Vogel. I'm a Computer Science and Engineering student at Delft University of Technology in the Netherlands. I have experience in Unity (C#), Java, Python and web development with JavaScript and Node.js. You can see an overview of my work above.

I'm always willing to learn new languages and broaden my knowledge. I believe that hands-on experience is one of the best ways to learn, so if you want to collaborate on a project, don't hesitate to fill in the form below.

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The Dutch website Apenzijncool (monkeys are cool) is the first website I ever created. I built the first version with a website builder when I was around ten. About two years later I moved on to a version that was built purely with HTML and CSS, without the help of any website builder. I later added some PHP. The website contained information about monkeys, but it was mostly an excuse to work with and learn HTML and CSS.

Besides the main website, Apenzijncool also had a few sub websites. For example, there was a blog where a few other people and I posted stories we wrote (about monkeys, of course). It also had a forum and a chatbox, but those weren't as successful as I had hoped them to be.

A restored version can be found here. Unfortunately, it is quite unstable. A lot of links do not work anymore.

  • Date: 2010 - 2014
  • Type: website - personal project

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Bloxt is a simple game made in the Unity engine. The player controls a blue block. The goal is to move towards the green block. On your way you'll encounter red blocks and other obstacles. If you touch them, you'll have to start again from the beginning.

This game isn't anything special, but it is the first real thing I've built with Unity. I never really finished it, but it was a fun way to practice game development and programming in general.

  • Date: 2016
  • Type: game - personal project

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Invisible Scoreboard

Invisible Scorebaord is a simple Android application made to track a score, without being able to see your score. You can only see the buttons, until the target score is hit. It was made in the Unity engine.

Get it on Google Play

  • Date: 2016
  • Type: mobile application - personal project

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Project partner: Jimmy Meekel

Hoppa is a mobile game made in the Unity engine. The player controls a character and has to jump over various obstacles. The goal is to get the highest score possible. Hoppa was made to research the effects of different forms of advertising on the mobile videogame market. There was a version with very little ads, one with more and a version with an in game currency system, the form of advertising most games for the mobile market currently use. We gave different users different versions and messured data like avarage playtime and amount of advertisments watched.

Jimmy Meekel, my project partner, handled most of the research aspects while I created the game and implemented the different forms of advertising for the different versions.

Get it on Google Play

  • Date: 2017
  • Type: game - high school research project

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Project partner: Giuseppe Deininger

This take on the classic game Mastermind was made for an assignment for the Web and Database Technology course. It was built with JavaScript for the front-end and Node.js for the back-end. It has full offline and online support. It also has a colorblind option that displays letters alongside the colors.

The game can be played here. The GitHub repository can be found here.

  • Date: 2018
  • Type: webgame - university project

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Project partner: Laura Pircalaboiu

Heartf❤️ck is a esoteric programming language based on Brainf*ck. The language consists of only eight simple commands and an instruction pointer. Our Heartf❤️ck interpreter is built in JavaScript, but it's possible to interpret or compile it in any language that supports unicode.

The Heartf❤️ck website can be found here, the GitHub repository here.

  • Date: 2018 - 2019 (ongoing)
  • Type: esoteric programming language - personal project

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